MaxIDE X

I’m thinking to made a change in the ‘structure’ of MaxIDE X. At the moment it’s a monolithic block of code (well, not really, there are some little modules). Not very handy when you need

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I’m thinking to made a change in the ‘structure’ of MaxIDE X. At the moment it’s a monolithic block of code (well, not really, there are some little modules). Not very handy when you need

folder_open blitzmax ng
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BlitzMax NG, MaxGui & ProxyGadgets

At the end I have ported my ProxyGadgets and hack to MaxGUI to run under BlitzMax NG.  And without problems! I had some problems with one proxygadget (spinner.bmx) – at the end I decided to

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At the end I have ported my ProxyGadgets and hack to MaxGUI to run under BlitzMax NG.  And without problems! I had some problems with one proxygadget (spinner.bmx) – at the end I decided to

folder_open BlitzMax, blitzmax ng, MaxGUI
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ProxyGadgets – ToolBarExtra

Just a small update to ToolBarExtra: added support for different height. This allows to use icons of different sizes, so on big screen the toolbar is more readable. As usual, point to the ProxyGadgets page.

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Just a small update to ToolBarExtra: added support for different height. This allows to use icons of different sizes, so on big screen the toolbar is more readable. As usual, point to the ProxyGadgets page.

folder_open MaxGUI
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MaxIDE X 1.91

Just uploaded a new version of my MaxIDE X to version 1.91 Main changes: support for new ToolBarExtra (different height of the toolbar, it allows to use new bigger icons) support for the latest BCC

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Just uploaded a new version of my MaxIDE X to version 1.91 Main changes: support for new ToolBarExtra (different height of the toolbar, it allows to use new bigger icons) support for the latest BCC

folder_open BlitzMax
Read more