Max 3d – Some experiments

Well, today I played with the new Max3d module. And I discovered some nice features for an engine so young!

The new changes to shadows allow the user/programmer to change how ‘far’ the camera can view the shadows: this mean you can get a faster FPS with a control on the final quality!
Moreover a light can ’emitt’ a texture: so we have already projector! And of course any lights generate shadows. (of course more lights on scene less FPS you have…)

Terrain works quite well with ODE: they miss of any LOD but I think Mark&co will fix this in the future.

And last but not least mirrors!
The engine supports directly mirrors: they are render-to-texture from the point of view of a quad/mirror. Nice.
At the moment there are some problems with shadows…but the fix is on the to-do list 😀

And now some screenshots

Mirror

ODE and terrain

Shadows and projector

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