To this link you can see more informations and screenshots about a game re-written for Apple Ipad© by SI DESIGN (aka Simon Harrison – developer of BRL, creator of MaxGUI (the first version), and of MiniB3d – a porting of the B3d engine in OpenGL to be used with BlitzMax!)
Gerball is also available for MacOS X (thanks to MiniB3d!) and will be soon available for Ipod/Iphone.
To make this game Simon had created a new port of Blitz3d-Minib3d called – – iminib3d…it’s written in C++ and here you can find more information about it!
More information here http://www.supergerball.com/