Monkey trouble?

And then the ‘sad’ news.

Some days ago (here) Mark Sibly, the one-man behind BRL’s product like Blitz3d, BlitzMax and MonkeyX, has posted a not so good message on his blog.

As we live in a world that requires money, even Mark has to respect this limit! (and my idea to become ‘indie’ programmer get another one punch in my stomach… I think I must work for the rest of my life…)

The node of the question is quite simple: MonkeyX sales are low, and Mark needs to find a paid work.

Of course the BRL community (me included) is a little worried about this announcement.

Somebody is worried about the ‘future’ of MonkeyX as language (Mark himself in another post has clearly stated ‘IF/WHEN’ things get worst, Monkey will be released as open source code).
I’m not worry about this: there are some people very capable out there, so nothing is lost forever. Maybe it will just a ‘little’ messy.

Personally I’m worried more about the fact the ‘leadership’ (even in the case of Mark!) could be lost. There’s not only MonkeyX language, but also BlitzMax (still live and in my opinion better suited for the desktop world and in prospective for the SteamOS-SteamMachine…).

In the bad and good situation Mark was (in some form…) present on the forum/community.

On blitzbasic and monkey forum me (and many other users) have posted possible solutions (remarketing, repricing etc).

Let’s see what Mark will decide.

PS:

I’m not the most prolific MonkeyX users. Due to limited time and the predilection for BlitzMax syntax, MonkeyX is a ‘minor son’ but still a great product/idea: the perfect programming solution for mobile world in my opinion (I will drop immediately desktop target, BlitzMax is thousand miles ahead in this!)

 

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