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BlitzMax Companion 2 ?

2009-12-07 19:39:37

I'm tempted - time permitting - to rewrite BlitzMax Companion.

I've managed a new window layout with better support for (my) latest gui elements. The idea is the same: to have a 'central database' where the user can install all the elements he/she needs to run BlitzMax (Mingw, new IDEs...)

Of course I dont' want to make only a re-make, I would like to add some things:

- tags for the program (GFX, IDE, MODULE...)
- management for module installation
- user can send information/suggestion or add items to the database
- make it running on all the platforms

These are some images of the WIP




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Cheers



BlitzMax Companion MaxGUI

Indie Xmas Calendar

2009-11-28 20:03:54

This is something interesting for Christmas!
If you are an INDIE DEVELOPER and you HAVE a finished game (I think it better...) you can hope your game/site/gallery and video will be placed on the 'Indie Xmas Calendar'!

Click here for more info

And good luck to everyone!!!




BlitzMax Help Italian translation

2009-10-05 20:54:38

I've started (well re-started if I count the 'BlitzMax-On-Line-Help'...) the translation of BlitzMax.
The first step is translate the 'core' help language (I'm about to >90% of it).
The next step (a little more difficult and time-consuming) is to translate all commands under PUB and BRL modules.
To do this I'm writing a little application (at the moment still in 'alpha' stage...) to help with this job; I'm still designing the different features and charateristic of the program.
The final problem is how to substitue the original blitzmax help (created automatically by the MaxIDE) with this new one...


BlitzMax Help - Traduzione in italiano
blitzmax traduzione aiuto help

MiniPlayer

2009-10-04 12:37:20

I'm working on a mp3/ogg player based on the BASS library.
It's written in BlitzMax + MaxGUI and it's in a alpha stage at the moment.
The goal is to write a 'small app' to put on the desktop and to lost here - with few interaction with the user.

Here some 'screenshot' (of the default skin)




This is the app (windows only at the moment) download me



maxgui blitzmax miniplayer bass mp3

MaxGUI 1.34 + MaxIDE 1.34

2009-09-10 12:14:54

MaxGUI.CocoaMaxGUI v1.44
> Fixed the CanvasView setAlpha unrecognized selector error.
> Added explicit removal of NSLinkAttributeName in NSSetStyle().
> Fixed NSScroller events.
> Swapped out deprecated float selectors for their double-precision counterparts.
> Disabled a few unwanted NSTextView features.
> Fixed progress bar NSState() crash.
> Disabling a panel should now grey out all of its children.
> Fixed a few issues concerning client areas and toolbars.
> Suppressed arrow keys EVENT_GADGETCHAR filter.
> Fixed group panel initial text setting.

MaxGUI.FLTKMaxGUI v1.48
> Added icon support to list boxes (http://www.fltk.org/str.php?L1739).
> Fixed another memory corruption bug concerning incorrectly casting toolbar Fl_Group to Fl_Panel.
> Fixed group panel label background so that it is 'transparent'.
> Implemented primitive software-based pixmap scaling for panels.
> Updated FLTK library to FLTK 1.3 rev. 6852.
> Disabled XDBE for Linux as it was sometimes causing black flickering on window resize.
> (Finally) found and fixed the memory corruption bug in Fl_Menu and plugged up a memory leak.
> Fixed textarea paste crash.
> Fixed UpdateWindowMenu() crash.
> Toolbars now push down the client area of the parent window.
> More work to improve handling of WINDOW_CLIENTCOORDS style.
> Hacked in 'xdg-get-user-path' for Flu_File_Chooser using Brucey's kindly donated BaH.Volumes code.
> Added user_data() node information to speed up treeviews and event generation.
> Added maximize() and restore() methods for Fl_AWindow.
> Fixed textfields with TEXTFIELD_PASSWORD style.
> Added hover effect for non-standard push-buttons and non-editable comboboxes.
> Reworked event handling to use extremely nice and tidy C++ template system - improves mouse/keyboard event generation.
> Fixed SelectedTreeViewNode() and EVENT_GADGETMENU on treeviews.
> Fixed textfield crash upon typing.

MaxGUI.Localization v1.00
> First release.

MaxGUI.MaxGUI v1.28
> A few documentation updates.
> Added constants for Leadwerks.

MaxGUI.ProxyGadgets v1.09
> Added SCROLLPANEL_HNEVER and SCROLLPANEL_VNEVER constants.

MaxGUI.Win32MaxGUIEx v0.66
> Fixed a textarea redraw problem, and added hack to fix cursor sometimes getting stuck on 'busy' when highlighting.
> Improved handling of 'Alt' and firing of events when keys are hotkeys.
> Optimized brush transparency code by caching brushes.
> HotKey fix for modifiers.
> Disabling a panel should now grey out all of its children.
> State() is now no longer recursive.
> Toolbars now push down the client area of the parent window.
> Tidying up of some of the window sizing code.
> Attempt to fix some drawing slow-downs/bugs.
> Made use of TGadget's style field instead of additional _style.
> Fixed RequestFont() bug - thanks klepto2!

And MaxIDE

' v134
' Added bracket matching.
' Added syntax highlighting for numbers.
' Added multi-language support to MaxIDE.
' Significantly improved debugger performance esp. when dealing with large strings.
' More fixes addressing project folder behavior and loading.
' Added integer text filter to TGotoRequester.
' Requesters are now all standard windows (i.e. not tool windows).
' Removed toolbar hack as this behaviour has now been standardized in the latest MaxGUI.
' Removed BRL.Retro dependence.
' Fixed autocaps.



maxgui bmax maxide

BlitzMax 1.34 released

2009-09-10 11:53:10

After a quite long time in 'release candidate' BlitzMax 1.34 has been released.

This is the 'version note' from Mark Sibly

::::: IMPORTANT ::::: This will be the last release to support Win95/98/ME.

* Added SA_RESTART to sa_flags in blitz_thread.c to fix wait(pid) dying when GC stops world.

* Mac OS 10.6 tweaks.

* Removed BDWGC garbage collector entirely.

* Updated FASM to 1.68.

* Fixed debugger string escaping.

* Improved ToLower/ToUpper unicodeness.

* Changed default installation dir to C:\

* Tuned MS GC significantly.

* Added MouseX/Y/ZSpeed() functions to brl.polledinput.

* Fixed fasm2as bug.

* Linux/Macos mutexes now recursive as per Win32.

* Fixed Win32 RequestDir initial directory.

* Restored hwndOwner=GetActiveWindow() to RequestFile/RequestDir;

* Added MS (Mark Sibly) garbage collector!

* Fixed enet_peer_address - was using completely wrong struct offsets

* Fixed Linux StopTimer - was releasing timer multiple times

* Fixed OpenAL delete buffer leak

More info on the official site www.blitzbasic.com



bmax

MaxGUI 1.33 rc 1

2009-07-18 11:53:55

After some months of bug-fixing BRL-Sebholl has released MaxGUI 1.33 rc 1.
This version reports the following fix & enhacements


MaxGUI.MaxGUI
> Added GetWidth() etc. methods to TGadget for TProxyGadget.
> Added recursive source.source handling to PostGuiEvent/QueueGuiEvent.
> Added some internal event queueing functions.
> Tweaked some docs.

MaxGUI.CocoaMaxGUI
> Fixed NSSetPointer through disableCursorRects calls.
> Fixed HTMLView navigation bugs, and added support for both style constants.
> Finished treeview icon support.
> Fixed listview/treeview scrollbar problems.
> Added recursive owner.source handling to EmitCocoaOSEvent.
> PanelViews now extend and use NSBox.
> Added separator for statusbar.
> Attempt to fix PANEL_SUNKENFRAME offset issues.
> LABEL_SUNKENFRAME alignment fix.
> Added TCocoaGuiFont and corresponding Delete() method.
> Attempt to fix button fonts and colors.
> Fixed ClearGadgetItems() for tabber.
> Fixed exception when freeing tabbers.

MaxGUI.FLTKMaxGUI
> Fixed stray EVENT_GADGETACTION event when enter was pressed in a textfield.
> Fixed push buttons losing background colors on mouse hover.
> Implemented new trial OnMouse() and OnKey() system for generating mouse and key events, that facilitates SetSensitivity().
> Added Flmm_Tabs so that, when too many tabs are added to a tabber, a drop-down menu is shown instead of squashing them up.
> Added degac's label text fix.
> LABEL_FRAME border fix.
> Added toolbar separators.
> Fixed comboboxes losing selection after ModifyGadgetItem.
> Fixed RemoveGadgetItem on toolbars.

MaxGUI.ProxyGadgets
> Added a new TScrollPanel gadget.
> Tweaked THyperlinkGadget.eventHandler() so that it works consistently on all platforms.

MaxGUI.Win32MaxGUIEx
> Fixed toolbar ListItemState() and loss of state on ModifyGadgetItem.
> Fixed recursive PopupWindowMenu event extra bug when using hooks.
> Standard checkboxes/radio-buttons now support text colors, but do so by losing theming.
> Fixed hotkey focus issues for window menus.
> Added recursive owner.source handling to SystemEmitOSEvent.

More info on www.blitzbasic.com



MaxGUI Blitzmax

MaxIDE X

2009-05-31 10:54:48

After a long long time (due to problems on work...) I finally decided to return on the MaxIDE.
This time I decided to change the default MaxIDE (the source can be downloaded from the official site).
The ideas were:
1 - change the toolbar to manage DEBUG STATUS
2 - integrate a search engine in the IDE

Well I like the result (on Windows XP and on Linux at last, not very happy with the MacOS X version...)




Note: at the moment only the windows source code is available and tested: the linux and mac os x versions are currently under work...

MaxIDE X source+exe



maxide maxgui

Max 3d - Some experiments!

2009-01-06 20:55:20

Well, today I played with the new Max3d module. And I discovered some nice features for an engine so young!

The new changes to shadows allow the user/programmer to change how 'far' the camera can view the shadows: this mean you can get a faster FPS with a control on the final quality!
Moreover a light can 'emitt' a texture: so we have already projector! And of course any lights generate shadows. (of course more lights on scene less FPS you have...)


Terrain works quite well with ODE: they miss of any LOD but I think Mark&co will fix this in the future.

And last but not least mirrors!
The engine supports directly mirrors: they are render-to-texture from the point of view of a quad/mirror. Nice.
At the moment there are some problems with shadows...but the fix is on the to-do list :D

And now some screenshots


Mirror


ODE and terrain


Shadows and projector




max3d blitzmax

Front End version 1.1

2009-01-05 13:08:26

I've update the FrontEnd program to version 1.1
Now it supports multi files conversion at one time.
Changed the layout of the graphics.
See for more info the project section




Front End
frontend leadwerks maxgui

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