Project R

Project ‘R’ (it is not the real name) is started.
After long time waiting (due to work problems) I decided to dedicate more efforts to it (the work problems are not resolved, but at this point it’s not my responsability…).
Some elements of the game are already written (gui, score, user, gfx background, sprite engine, scene engine) and the ‘concept’ game is already tested. The stronger effort will be the gfx (as usual) and music…
And of course it is written in BlitzMax, so I can port it to Windows and Mac without any problem…
The final goal is to create a game ‘ready-for-publisher’ and I will see if I understood the lesson of Bloniacs

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