Hi
JoshK (LeadWerks engine) has created a page on Steam for BlitzMax
http://steamcommunity.com/sharedfiles/filedetails/?id=523449470
The idea is to integrate MaxIDE with Steamworks and upload – automatically on the Steam’s BlitzMax community page – the screenshot of your application/game.
It’s based on the stock edition (1.51 at the time I wrote) without any changes on the source/modules (excluding MaxIDE for the Steamworks support).
Most important is the idea to create a ‘community’ to get a wider userbase for a language that is already working in 3 different platforms, well known and stable, and full of useful modules for quite anything (from database to PDF creation).
In this way the hope is BlitzMax will not fade in the darkness in the future…